Thursday, August 2, 2012

VC Whisperer Thought #1 - It's Not The Size Of The Boat, But The Motion Of The Ocean

Motion is important. I see too many entrepreneurs focused solely on the "boat" - their product, their business, whatever problem is nagging at them in that moment. If it's a problem, they spend too much time thinking about it. If it's a product, they spend too much time perfecting it, designing it, and adding to it. They think that success depends on some specific output, or one specific result.

In reality, none of these things matter. The only thing that matters is motion. What I mean by that is that it's important to be doing something, and not so much what that something is. In a startup, you often never know where things will lead. But when you're out there, talking to people, doing things, releasing product, getting feedback...when you're moving...that's when good things happen. You talk to a guy, who knows another guy, who connects with a potential customer, who gives you great feedback, etc...

This is not only good advice for entrepreneurs, but for the thousands of bright people looking for work.

Don't stay still. 
Don't be paralyzed. 
Keep moving and good things will happen.

Wednesday, August 1, 2012

VC Whisperer Thoughts - The Launch Party

Today, the VC Whisperer is excited to announce a new type of blog post that will be featured here - VC Whisperer Thoughts. These won't be my typical "people often ask me" posts. I realized those took me a lot of time, and often by the time I got around to finishing them, the post was no longer as relevant as when I began. They will be shorter, more concise, and more focused on a specific thought I've had that day - halfway between a full blown post and a tweet. This way, you should start seeing more regular content here. The "people often ask me" posts will not go away however, but will be far more sporadic.

Hope you enjoy! As soon as posts start going up, please leave a comment and let me know how you like the format. 

Tuesday, November 15, 2011

State of The Gaming Industry And Why VCs/Entrepreneurs Should Care

People often ask me:
"VC Whisperer, what is the state of the gaming industry and what are your thoughts?"
I was fortunate enough to spend the first few days of the month at the 2011 Montreal International Game Summit (http://sijm.ca/2011/). It was a tremendously enlightening conference, with thousands in attendance. And it was a clear sign of the vibrant state of the gaming industry, not only in Montreal, but around the world.

Here were some of the big takeaways for me:

Mainstream success is both the best and worst thing about the gaming industry. The gaming industry is a $66 billion business this year, growing to $81 billion in 2016. That's billion with a b. Gaming is no longer exclusive to fringe/nerd culture. It has officially achieved widespread and mainstream success. Everyone is a gamer these days. However, because of gaming's mainstream success, the focus today is very much on making money. That doesn't necessarily drive the best creative process. Also, it used to be that if you were making a game for you, it would be successful. The mainstream success of the gaming industry has made this untrue today. Many different demographics of people are playing games and the reality is that many game designers are making games they don't even play themselves and for people they don't understand.

The gaming industry has become a sequel driven business. Much like the film industry, game producers are having to pour more dollars into increasingly larger productions ($50-$75M budget for a hit game). Therefore, they're taking fewer gambles. They would rather bet on an established franchise. The result is many fewer "new" games and many more sequels.

Video games killed reading. Fewer and fewer kids are reading books these days. However books are often the source of creative material for many games. Because of this, "a game may be the only book they ever play".

Gaming is now a "4 screen" business. People are no longer just playing PC games. The industry has moved to many screens: phone, tablet, PC, TV (console). This is creating lots of opportunity for new game studios to emerge and capture market share. It's also creating many new classes of games.

So what does this all mean for VCs and entrepreneurs. Well, the blockbuster console games will likely stay the exclusive realm of large established game studios. They are the only ones who can afford the hefty budgets. However, there is a huge opportunity to address the new player demographics and new platforms with all new types of games. VCs will continue to pour money into gaming companies, and entrepreneurs should take advantage of this trend.


Tuesday, November 1, 2011

2011 Montreal International Game Summit - The VC Whisperer Will Be There

People often ask me:
"VC Whisperer, what do you think of the gaming space?"
Gaming is a very hot space right now in the startup world. And the space is increasingly coming under VC scrutiny because of the move away from console and PC gaming, to trends like social gaming, casual gaming, and mobile gaming (on tablets and smartphones).

For this reason, the VC Whisperer will be at the 2011 Montreal International Game Summit today and tomorrow, covering the most interesting sessions and stories (with a focus on the business end of gaming).

Stay tuned for coverage and for upcoming posts on the subject of gaming.